Skills

Here is the list of skills that we will be using for this campaign

Campaign Skill List

Athletics
Blooded (Special)
Contacts
Crafts
Decieve
Drive
Empathy
Fight
Lore
Notice
Physique
Provoke
Rapport
Resources
Shoot
Skulduggery
Survival
Will

What has changed:
Burglary has been removed as a separate skill. The things that it does have been folded into Skulduggery (formerly Stealth) and Crafts. Skulduggery is used for pickpocketing, covering tracks, casing locations, and the like. Crafts is used for picking locks, finding and disarming traps, and so forth.
Investigate has been removed as a separate skill. The things it does can be folded into the Notice, Contacts, and Lore skills.
The Blooded skill is known by various names, depending on what region you are dealing with. The most common Blooded skill in this campaign will be Giant Blood, which governs the abilities of the Giant-Blooded. Blooded skills are detailed in their own entries.
Skulduggery is new, being the old Stealth skill with elements of Burglary added to it. Acts of stealth, legerdemain, and surveillance are all covered by this skill.
Survival is new, and concerns hunting, gathering roots & berries, tracking, surviving the elements, path-finding, weather sense, and the like. If there’s ever a need for a roll to see how good of a farmer you are, this is the skill you need (but why?).

Skills

Blood of Dragons rehafer