The story begins with our heroes in the City/State of Valesia on Market Day. They hear criers inviting “heroes, warriors and adventurous spirits” to dine with the King that very night.
The Great Hall of the King is filled with all manner of people, from freeloaders to mighty warriors. At the head table, the seat to the right hand of the King remains empty, also, Angelo notices an out of place character at the head table whom he finds suspicious. After a fine meal and much of Valesia’s famed Brown Larger Beer, the King tells his tale. A monstrous creature has been killing people and livestock in a section of the pastoral lands north of the city known as The Barley. As the nature of the King’s quest becomes clearer, the number of guest become fewer; until only the heroes of our tale remain. The King offers each of the party a bag of silver and to appoint each to the Cohort of Culcallen. After agreeing, they are giving lodging in the palace for the night.
Setting off the next morning into the clear, cool air of late spring; it’s not long before they are intercepted by a group of men. They turn out to be a representative of the Brewers Union of Devrax and some hired mooks. The representative attempts to first scare and then bribe the party into abandoning their task. Gabrielle puts the fear of dragons into the unsavory man, he flees and shows his back to the archers. The mooks are then defeated by the power of the fighting spirit of the party.
After liberating the bribe money from the cowardly corpse; the party completes their trek. They find Sergeant Moorehead and his men guarding the Barley. The guards seam to have been chosen based on their likelihood of being eaten. The only eyewitness is interviewed and her account sounds plausible. Brule goes and examines the scene of the last attack. He discovers large, cat-like footprints and follows them towards a stand of trees that bears the scent of magic.
Gathering the party together, with Angelo and Brule as scouts, they set off to slay the beast. After a time, by using a combination of woodcraft and magic senses, Brule determines they are being misdirected from their goal. Branwen uses his priestly magic to illuminate the true path that brings the party to its quarry.
The creature is stealthfully approached and plans are discussed when Brendan cast Cynwrig at the beast, wounding it. The fight is on. The creature is defeated without loss to the party.
After the battle, the circle of stones is determined to be the cause of the befuddling magic. Dislodging one of the stone breaks the spell and reveals an entrance at the top of the hill to the chamber below. Inspection shows the chamber to be an altar and crypt for the cult. Religious artifacts are looted and the party return to the village for accolades and a nights rest.
The next day, the party return to Valesia, escorted by Sergeant Moorehead, to a heroes welcome. They receive their reward and the thanks of the King.