The Cohort at last enters Seven Oaks Valley and finds it a pastoral place with simple folks; wise in the ways of tilling the earth but the ways of war.
The People of the valley are fearful and on edge but a glimmer of hope comes to their eyes upon hearing that the Cohort of Culcallen has returned to the valley. The party is directed to the home of Maedoc Ice-blood, the village headman. The headman is, at first, sceptical but soon directs that the Cohort be taken to the “Place of Eating Outdoors” and given food and drink so that he and the villages can tell the heroes of the woe that has befallen the valley.
The party learns that the Kobold attacks began roughly six weeks ago with a single creature but the number of kobolds and the frequency of attacks has been increasing. Further investigation reveals no shortage of kobold tracks and that the valley is still wild enough to be home to a bear.
That night the village is attacked by nearly a dozen kobolds. Thanks to the setting of watches and Gabrielle’s excellent night vision; the alarm is sounded and the heroes spring to the defense. As the villagers bravely(?) form a second line; the might of the Cohort proves more than enough to smite the kobolds.
A trip is made to the Goatbrier to check on their well being and to learn what might be known there of kobolds.. Upon arriving, a boy on watch brings out Brian the Goat to parley from the palisade. After Branwen the Dragon Priest makes a reference to the Goat’s lack of hospitality; the party is lead through the maze of thickets and into the compound.The Goat is well aware of the kobold threat, his son Brian was killed by a kobold, and increased is already formidable defenses. He has little fresh information about the kobold themselves. One of the Goat’s remaining sons. Brain, is infatuated by Gabrielle and the exotic allure of a woman not his sister. Osrik the. AEthling encourages his ardor for the sake of mischief.
On the return trip to Seven Oak Village, Brule the Far Seeker leads the party in a serpentine sweep of the area, looking for clues. More signs of the kobold’s savagery are found. As the sun begins to set, lights are seen coming from the ancient ruined tower. On returning to the village, an old madman is questioned about his knowledge of the mysterious tower. His answers are somewhat disjointed. Plans are made to investigate in the morning.
After a quiet night; the party, fortified with lunch bundles from the villagers, treks on to investigate the tower. The tower presents a strange sight; apparently made from one smooth stone (or magic) it is perforated by what appear to be several gigantic bites. At the entrance to the tower, a tripwire is spotted. Brule disarms the wire and finds it connected to a Rhunic crossbow. Quintus Sixtus identifies it as an older model used in trade and arming mercenaries. A search of the inside of the tower reveals a symbol of The Cult of Nemash the Tormentor drawn on the floor and a cultist sleeping off too much wine. From the cultist’s dead body is taken a metal tube with strange writing on it. Meanwhile, Brule, knocking on the floor, detects a hollow space below the floor. Branwen strikes the tube on the floor and the sonic key turns a section of the floor into a spiral stairway leading down. In the chamber below the heroes find thirteen statues of strange humanoids surrounding an altar, all made of the same smooth stone. On the altar lies a modern cloth with the symbol of Nemash embroidered on it.
Suspecting that cultist may return that evening, the party prepares an ambush. Sure enough, as the sun sets, the sound of chanting fills the air. Four cultists carrying torches and a large bundle (which turns out to be the latest sacrifice taken), and a senior cultist. The cultist fall to the ambush in short order. The senior cultist is taken alive. Branwen the Dragon Priest questions the cultist about the altar and the kobolds. The cultists did indeed seed the valley with kobolds, to cause suffering in the name of Nemash and to cover their sacrifice snatching. Finally, Branwen can tolerate the blasphemy of the “good news about Nemash” no longer and ends him.
The triumphant heroes return to the village and return the would-be sacrifice to her family.